I wish I were the Moon
3 September 2008

(click on the screenshot to play)
I haven’t been posting anything lately for two reasons: I didn’t feel like doing so, and I was busy working on my prototypes to submit for the Tokyo Game Show Sense of Wonder Nights.
During these last weeks, I came up with three prototypes that I think are interesting enough, though I’m not 100% satisfied with the results.
This is the first one, called “I wish I were the Moon“. It’s inspired on The Distance of the Moon by Italo Calvino, and it’s about a weird love triangle.
I tried to make it about the exploration of an emotional situation instead of a physical space, without using any text. I tacked in the goal of finding the endings at the last minute, but it’s just a gimmick.
My conclusion on this prototype is that the camera mechanic is underused, the situation is a bit complex to understand if you didn’t read The Distance of the Moon, and ultimately the exploration experience is not very enjoyable. Maybe it’s because the options are not emergent, but pretty much hardcoded, and there’s only a few of them.
This prototype is the precursor point of the other two:
Storyteller
The Trials
Credits:
Italo Calvino as inspiration
Harp Sample: Lamento di Tristano and La Rotta by Cheryl Ann Fulton.
Update: lightsun13 made a YouTube walkthrough.
Update2: Updated to the new version!

97 Comments so far
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Interesting game! And I love that story from Cosmicomics. It took me a little while to find all the endings… but was a little disappointed that a few of the activities I had expected to find weren’t there, such as climbing up the ladder to get the moon milk, which could be a great game mechanic, and might play into the manipulation of the relationships as well. I do think it’s a great start though!
By Leadhyena on September 3
Heh, are all your games going to be about love triangles from now on?
I really liked this one, actually. I enjoyed the exploration of the space, and while it definitely has a puzzle mechanic feel to it, I think that the emotions still play.
I’m working on a small game right now too. Hopefully it’ll be ready soon…
By Darius K. on September 3
I like this game. I really like the games with this kind of graphics. (Maybe is a nostalgic impression about oldies games, but the games without great “pixel shader” graphics needs more ingenious).
Nice game, very nice UI.
By Cristian V. on September 3
ja ja, muy bueno Dani.
No lei el libro pero pude descubrir todos los endings. Me encanto el pixel art y la idea.
By riq on September 4
@darius: well… I guess we make games about stuff we know about…
I forgot to mention this… but the camera mechanic concept was born while I read you article about using a camera as gameplay… not that it is properly used here, though. It makes a little more sense on the next prototype.
Thanks to everybody who took the time to comment for your support!
By Daniel Benmergui on September 4
can you post some spoilers please?
I just discovered 2 “good” finals…
By Paolone on September 4
SPOILERS:
“Tragedy”: Drop any of them into the water
“Bring me the Moon”: Get the “Lost Love Ending”, then give the small moon to the boy
“Lost Love Ending”: Sit the boy in the boat and wait until the moon is gone
“I am your Moon Ending”: Sit the boy in the boat and the girl in the moon
“Seagull Trip Ending”: Sit both the boy and the girl over the gull. Be sure to put both of them. One will not suffice.
By Daniel Benmergui on September 4
ah dude;
I hadn’t seen you about tigsource in ages. I really like this game. (I also really like Calvino
). Exploring all the different endings was a lot of fun.
By increpare on September 6
Hey Increpare!
Yeah, I’m still lurking TIGSource, but hadn’t felt like joining conversations. I might once the demakes compo starts voting…
Thanks for trying this proto! In a couple of days I will post the next one, and the third one later. I hope you try those too!
By Daniel Benmergui on September 6
Of course I will
I showed this prototype to one friend, who really fell in love with it.
Will just have to subscribe to your blog so I don’t loose forget about you again
By increpare on September 6
Ah, cool! I’m happy to have somewhat influenced the creation of this game!
By Darius K. on September 6
Moon Stories is beautiful!
By rod humble on September 7
[...] sort of follows I Wish I Were the Moon in both aesthetics and camera interface, but the mechanics are slightly different: instead of [...]
By Ludomancy » The Trials on September 9
I really like this game. I loved the “bring me the moon ending”, really funny. And as one guy says, i really like the pixel art.
Good luck in the compo.
By Lucas on September 9
Wow! Amazing game, dude! I’ve found all the endings. All of them are really great. But it happened something insteresting. The last ending I found was the “I’m your moon” one, which I think (to myself) is the best of all (or is the kindda the “true” ending). And I think that the fact of being found last, gives you some more satisfaction, ’cause you, after much effort, found the best that you can do.
I give you a 10 points evaluation. This is the kind of sensations that a game must generate in the player.
By Emiliano on September 9
This is fucking awesome. Probably your best game to date.
I remember you told me once about the idea you had about a gameplay like this, but seeing it and playing it is way more surprising. I loved it.
Cheers!
By Darío on September 11
[...] can play the experiments here: Storyteller I wish I were the Moon The [...]
By Ludomancy » Sense of Wonder Night on September 17
[...] is that he deals with themes that are underexplored in most digital games: namely, love. “I Wish I Were the Moon” is based on a story by Italo Calvino, and relies on the player shifting elements around to [...]
By Ludus Novus :: Benmergui’s Three Views of Love on September 19
Yay! Got all the endings! Now what?!
By Gavin Laking on September 29
Very neat game. Another cool ending would have been lining up all the stars on top of each other and having it turn into something.
By Matt Rix on September 29
Your stuff reminds of the work Jason Rohrer is doing. Like it! Now I need to find your referenced story so I can find the two endings I’m missing.
By dsrtrosy on September 29
this is beautiful, it really touched me in an amazing way. I don’t know if it’s just me, because I am awfully in love, but “I am your moon” is just the cutest thing you could say to someone.
By lis on September 29
[...] Club, but they are, after all, free, so we hope you won’t be too bothered by the inclusion of I Wish I Were the Moon, a precious little experimental gem by Daniel [...]
By The Joystiq Free Game Club: I Wish I Were The Moon on September 29
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By The Joystiq Free Game Club: I Wish I Were The Moon | InboxGame.com on September 30
[...] Club, but they are, after all, free, so we hope you won’t be too bothered by the inclusion of I Wish I Were the Moon, a precious little experimental gem by Daniel [...]
By Oats Orange » Blog Archive » The Joystiq Free Game Club: I Wish I Were The Moon on September 30
[...] This little game made me happy. And a little bit sad too. I don’t fully understand why, but I liked it. It seems to be about trying to make the characters involved happy, but at the same time I get the feeling there’s no one “true” or “happy” ending. Maybe the bird feels left out at the end? Whether this is true or not, it made it look effortless to get me to think on a deeper level about what I’d experienced. I’ve played some games for hundreds of hours and felt nothing but boredom(and self-loathing, why else would I play something that sucks that much?). It took 2 minutes for this game to reach me on a deeper level than I usually reserve for games, for which I am grateful. [...]
By Half-Masked » Archive » “I Wish I Were The Moon” on September 30
I loved it. I just loved it. I agree with HALF-MASKED about the game reaching you in such a short amount of time. It’s just impressive, really it is. Thanks for the game!
By u11241897135181 on October 1
Best ending: Boy on boat, girl on moon, boy on seagull, girl on seagull, small moon to boy on seagull, everybody’s happy. Except maybe the seagull.
By don Jaime on October 2
[...] which promises to be a shape-recognition game played with phone cameras; Daniel Benmergui’s Moon Stories, a love story with multiple narrative outcomes and an ingenious Polaroid-snapshot gameplay [...]
By Panic {RE}_Programming » Blog Archive » Worlds of Wonder on October 7
[...] Moon Stories (Daniel Benmergui, Argentina) (Flash game available online) [...]
By Top Gamer Blog » Archive » TGS: Sense Of Wonder Night Showcases Indie Innovation on October 14
[...] Moon Stories (Daniel Benmergui, Argentina) (Flash game available online) [...]
By GameZone» Blog Archive » TGS: Sense Of Wonder Night Showcases Indie Innovation on November 8
I love this game, after I found I am your moon ending, which was the last one I found, it got some tears out of my eyes… it’s lovely =)
By Lucía on November 12
[...] Una cámara de fotos, cuatro elementos y cinco posibles finales en esta brevísima joya jugable inspirada en un relato de Italo Calvino. Tags: flash, I wish I were the moon, [...]
By [Breves] Me gustaría ser la Luna | discotraxx on November 13
[...] revista electrónica de videojuegos Gamasutra seleccionó a I Wish I Were The Moon como mejor juego indie del [...]
By Asociación de Desarrolladores de Videojuegos Argentina » Blog Archive » I Wish I Were The Moon mejor juego indie del 2008 on December 12
[...] there is a video walkthrough available on the original posting page, if you want to find all the [...]
By neonascent » Blog Archive » Ludomacy games on December 12
What I really like is getting the “I am your Moon” ending, then dragging and dropping the girl onto the seagull, into the boat… etc. It doesn’t trigger another ending but it’s adorable.
By Anonymous on January 10
[...] is a concise overview of some recent projects by Daniel Benmergui. Benmergui is the author of I wish I were the Moon (pictured above) – probably the only game directly inspired by an Italo Calvino [...]
By .txt/090114 | Padub on January 17
i love the ‘i am your moon’ ending, its so sweet =]
By Anonymous on January 20
[...] I Wish I Were the Moon [...]
By Styl proceduralny « Altergranie on February 20
[...] games’ we’ve been seeing in the last year or so, from Daniel Bernmergui’s I Wish I Were the Moon to Gregory Weir’s The Majesty of Colors, and even Tales of Tales’ pair Auriea and [...]
By Freeware Game Pick: Pathways (Terry Cavanagh) @ DCEmu - Multi Language Homebrew News For All on February 26
[...] I Wish I Were The Moon / PC / 2008 / Designer: Daniel Benmergui [...]
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[...] Benmergui opened by showing his trilogy of work I Wish I Were the Moon, Trials and [...]
By Games Shop Online » GDC: Inside The Experimental Gameplay Sessions 2009 on March 29
[...] Benmergui opened by showing his trilogy of work I Wish I Were the Moon, Trials and [...]
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By Exclusive Pixeljam: Porn, Fetuses, and Rich’s Super Developer Origin Story | Gaming Enigma on April 17
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By Exclusive Pixeljam: Porn, Fetuses, and Rich’s Super Developer Origin Story | Ripten Video Game Blog on April 17
[...] I Die (Hoje eu morro) é um jogo de quebra-cabeças criado por Daniel Benmergui, parecido com I wish I were the Moon (Eu queria que fosse a lua), um curto jogo de aventura, super curto. Em Today I Die, você estará [...]
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[...] just about everybody in my world is talking about it. Benmergui took some of the basic ideas of his I Wish I Were The Moon (which you should also play) and built something better. This gaming amuse-bouche shines in story, [...]
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By Sugoi » Speltrend - Lo-fi on May 22
I really like the games with this kind of graphics. Maybe is a nostalgic impression about oldies games!
Thanks!
By TMJ on June 4
[...] games are and what they can be. Work that breaks similar ground include Daniel Benmergui’s I Wish I Were the Moon, Adam Saltsman’s Fathom, and most famously, Jason Rohrer’s Passage. Clearly, [...]
By Getting Over “Game Over”: How Indie Developers Are Making Games Into Art — The Bygone Bureau on June 10
This game is beautiful! Please, you must release this for PSP, or even PS3! You must, you must, you must!!
I haven’t read anything by Italo Calvino (though, now i may) and this is still one of the most amazing games ever!!!!!
Thank you, and warm regards!
By RRRRGG on June 10
[...] am very happy with the repercussions of the publication of Today I Die… as with I Wish I Were the Moon, I had no idea how would everyone react to the game [...]
By Ludomancy » Today I Die – Updates on June 12
[...] are probably unintelligible without context. And of course loads of indie games, from Passage to I Wish I Were the Moon, use low-fidelity graphics out of the NES era — which, whether by necessity or as an [...]
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By ku on July 19
I adore the song that plays when you get the “I am your moon” ending! It’s a cute, relaxing game.
I’m growing fond of your pixel art games. <3
By Rexia on July 23
Una pieza de arte excelente, Daniel. Estoy descubriendo recientemente este tipo de juegos (como los de Rohrer -Passage es increíble- o Weir) gracias a una web llamada Literactiva, y francamente estoy asombrado de lo que puede hacerse.
By Santiago Eximeno on August 5
Cool game! Thanks
By Luke Alexander on August 14
I wanted to let you know that I’ve really enjoyed playing the games you’ve created, especially “I Wish I Were the Moon” and “Today I Die.” The way “I Wish I Were the Moon” lets us play storyteller in the world is something special. Thanks for making these and I hope you keep at it and get the recognition your games deserve.
By Nikolai on September 6
[...] I Die and I Wish I Were the Moon were selected as finalists for Indiecade 2009, an independent games festival at Culver City, [...]
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By gameology » Blog Archive » Poetry and Gaming Bump Uglies, Make Beautiful Baby on September 28
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By Daniel Benmergui » Indiecade 2009 on November 9
[...] I wish I were the moon, según palabras del propio autor, trata sobre un extraño triangulo amoroso y está inspirado en La distancia de la luna, de Italo Calvino. Intenta explorar una situación emocional, en lugar de un espacio físico. Para ello, se puede trasladar los elementos existentes en la escena con una camara ‘teletransportadora”, de forma que la nueva ubicación de los personajes y/u objetos provoca unas determinadas consecuencias en la historia. [...]
By Moon Stories (videojuegos indies) | Yotubos on December 22
I played this game a while ago and I remembered the beautiful harp music the girl plays when you get “I am your moon”…it haunted my memory so I just had to come back and replay this again.
So precious :’)
By Jessica on December 31
This game is great! I got every ending except one. . .
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By Best Of Independent Games Festival 2010 | Superlevel on January 5
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By 游戏前沿博客 » Blog Archive » Interview: Intellectual Asado With Today I Die’s Dan Benmergui on March 30
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I love it, very romantic in a way
By Zauberkünstler on April 12
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By Redner on April 13
I just found out that this game is analyzed as a case study in the book “On the Way to Fun”! And rightly so: it is really a little gem: keep up the fantastic work! I’m looking forward to play your next creations!
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[...] on the other hand, creates games with the dreamy artistry of magic realism. His short game I wish I were the Moon was inspired by Italian writer Italo Calvino’s story The Distance of the Moon. In another [...]
By Art, Tech, and Games Research #1 « Skent2's Blog on May 22
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Discovered all endings and want more of these simple-yet-cute games!
Go on!
By Drey on May 30
[...] su questa seconda opzione, ed ecco i titoli citati da Cactus: String Deluxe, Up a Lazy Ocean, I Wish I Were the Moon, I Was in the War, Radian e Psycho. Se pensate che sia possibile comprendere un artista solo dalle [...]
By Come Cactus crea giochi in 4 ore « Indie Vault on June 6
Nah ! that would be for first time only actually it is an enjoying game .
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By Melissamercy on June 12
[...] Daniel Benmergui: I wish I were the Moon, Storyteller ,Today I [...]
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By TODAY I DIE | Altsoph The Honest on June 18
[...] su questa seconda opzione, ed ecco i titoli citati da Cactus: String Deluxe, Up a Lazy Ocean, I Wish I Were the Moon, I Was in the War, Radian e Psycho. Se pensate che sia possibile comprendere un artista solo dalle [...]
By Come Cactus crea giochi in 4 ore | Indie Vault on July 11
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